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Real-world golf courses, generated from geospatial data.
- Product Architect → Senior Technical Artist
- 2019 to 2026
- Procedural pipelines, geospatial data
- Houdini, Python, VEX, Unity
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02Version2
Full courses in first person, built on 1m LiDAR, for the Approach R50.
- Product Architect → Senior Technical Artist
- 2022 to 2026
I built the Enhanced Courses pipeline: public LiDAR in, canopy, water and buildings out, in a format the existing generator already understood.
View project → -
01Version1
Every real golf course as a playable island, for the Approach R10.
- Product Architect
- 2019 to 2023
I pitched and prototyped the idea, then built the Houdini course-generation process behind about 42,000 real-world courses.
View project →