Breach
Characters and props for an Xbox Live Arcade shooter.
- Character Artist
- 2010 to 2011
- Characters and props
- ZBrush, Photoshop, 3ds Max
I built characters and props for Breach, a multiplayer shooter from Atomic Games for Xbox Live Arcade.
Characters
Each character had to hold up close to the camera on a budget of about 7,500 triangles.
Each sheet shows the same character four ways: the concept, the finished game model, the model without its textures, and the wireframe.
Props
I also built props for the game.