Jared Pemberton

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Breach

Characters and props for an Xbox Live Arcade shooter.

Role
Character Artist
Years
2010 to 2011
Focus
Characters and props
Stack
ZBrush, Photoshop, 3ds Max
Three Breach soldiers standing side by side, each holding a rifle.
Three of the characters I built for Breach.

I built characters and props for Breach, a multiplayer shooter from Atomic Games for Xbox Live Arcade.

Characters

Each character had to hold up close to the camera on a budget of about 7,500 triangles.

Each sheet shows the same character four ways: the concept, the finished game model, the model without its textures, and the wireframe.

Recon character sheet: concept, textured model, untextured model and wireframe.
Recon. 7,747 triangles.
Rifleman character sheet: concept, textured model, untextured model and wireframe.
Rifleman. 7,498 triangles.
Support character sheet: concept, textured model, untextured model and wireframe.
Support. 7,468 triangles.

Props

I also built props for the game.

Three weathered electrical cabinets covered in dials, switches and vents.
Electrical cabinets, front and sides.

In the game

Breach game footage
Breach game footage.